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Old Jul 21, 2006, 02:31 PM // 14:31   #1
Desert Nomad
 
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Default Elite Skill Change suggestions

Underused Elites:


Ranger:

- Archer's Signet [Elite] (Expertise)
All your non-attack skills are disabled for 15..9 seconds. for 30 seconds your next 1..4 attacks cost no Energy.
Energy:0 Cast:3 Recharge:45


-Change attribute to markmanship OR keep it in expertise but make it a non-elite.
-Decrease activation time to 1 or 2 seconds.


- Trapper's Focus [Elite] (Expertise)
For 3..13 seconds, your trap skills are not easily interruptible.
Energy:5 Cast:2 Recharge:20


-Increase duration to 6..16
-Decrease activation time to 1 second or make trap skills not interruptible.



-Heal as One [Elite] (Beast Mastery)
If you or your animal companion are below 75% Health, you both gain 25..121 Health.
Energy:5 Cast:1 Recharge:12


-Decrease recharge to 8 seconds
-Increase Health gain to 40-140



-Incendiary Arrows [Elite] (Wilderness Survival)
For 8 seconds, targets struck by your arrows are interrupted and set on fire for 1..3 seconds.
Energy:5 Cast:2 Recharge:24


-Increase duration to 12 seconds




- Poison Arrow [Elite] (Wilderness Survival)
If Poison Arrow hits, your target becomes Poisoned for 5..17 seconds.
Energy:5 Cast:0 Recharge:1


-Add "you deal +5-15 damage"





Elementalist:



- Energy Boon [Elite] (Energy Storage)
You gain 10..18 Energy. Energy Boon causes Exhaustion.
Energy:5 Cast:1 Recharge:15


-Increase energy gain to 12..20




- Double Dragon [Elite] (Fire Magic)
For two seconds, foes adjacent to this location are struck for 7..91 fire damage each second. This spell causes Exhaustion.
Energy:15 Cast:0.75 Recharge:30


-Decrease recharge to 10 seconds
-Change area to "Nearby"




- Shockwave [Elite] (Earth Magic)
Adjacent foes take 5..41 earth damage, nearby foes take 5..41 earth damage, and foes in the area take 5..41 earth damage.
Energy:10 Cast:0.75 Recharge:20

-Decrease Recharge to 10 seconds




- Unsteady Ground [Elite] (Earth Magic)
You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 5..29 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
Energy:15 Cast:2 Recharge:20


-Increase Duration to 10 seconds OR increase Area to "Nearby"




- Mind Freeze [Elite] (Water Magic)
Target foe suffers 10..34 cold damage. If you have more Energy than target foe, that foe suffers an additional 10..34 cold damage and moves 90% slower for 2..5 seconds. This Spell causes Exhaustion.
Energy:10 Cast:1 Recharge:20


-Decrease recharge to 10 seconds




- Mirror of Ice [Elite] (Water Magic)
For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10..70 damage.
Energy:5 Cast:0.25 Recharge:10


-Change to "the next time an enemy would cast a spell on you that spell fails and that spell's caster takes 10..70 damage"




- Shatterstone [Elite] (Water Magic)
Target foe is struck for 10..46 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 15..51 cold damage.
Energy:15 Cast:2 Recharge:10


-Decrease Energy cost to 10 Energy





- Glimmering Mark [Elite] (Air Magic)
For 1..13 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds.
Energy:10 Cast:2 Recharge:15


-Change to "For 1..13 seconds, whenever target foe and all adjecent foes foe suffers lightning damage, they suffer from Blindness for 3..7 seconds."




- Gust [Elite] (Air Magic)
Target foe is struck for 10..54 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
Energy:5 Cast:2 Recharge:10


-Change to "If target foe is under an Elementalist Hex, that foe is knocked down for 3 seconds."
-Decrease recharge to 5 seconds
-Increase Energy cost to 10 Energy





- Lightning Surge [Elite] (Air Magic)
After 3 seconds, target foe is knocked down and struck for 14..83 lightning damage. This Spell causes Exhaustion.
Energy:10 Cast:2 Recharge:10


-Remove exhaustion effect
-Increase Recharge to 15 seconds




- Mind Shock [Elite] (Air Magic)
Target foe suffers 10..42 lightning damage. If you have more Energy than target foe, that foe suffers 10..42 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
Energy:10 Cast:1 Recharge:20


-Decrease recharge to 10 seconds.




- Ride the Lightning [Elite] (Air Magic)
You ride the lightning to target foe. That foe is struck for 15..63 lightning damage. This spell causes Exhaustion.
Energy:10 Cast:1 Recharge:20


-Remove exhaustion effect
-Increase energy cost to 15




- Thunderclap [Elite] (Air Magic)
For 8..18 seconds, the next time target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15..9 Energy or Thunderclap ends.
Energy:10 Cast:2 Recharge:15


-Change energy loss to 12..7




Monk:




- Aura of Faith [Elite] (Divine Favor)
For 60 seconds, target ally gains 24..45% more Health when healed.
Energy:10 Cast:1 Recharge:15


-Decrease recharge to 10 seconds




- Boon Signet [Elite] (Divine Favor)
Heal target ally for 5..29 Health. For each Enchantment on that ally, you gain 2 Energy (maximum 1..5 Energy).
Energy:0 Cast:1 Recharge:5


-Increase heal to 20..60




- Withdraw Hexes [Elite] (Divine Favor)
Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20..8 seconds to recharge for each Hex removed in this way.
Energy:15 Cast:1 Recharge:5


-Decrease (base) recharge to 0
-Decrease additional recharge to 15..6




- Healing Burst [Elite] (Healing Prayers)
Target touched ally and adjacent allies are healed for 30..126 Health. If more than one ally was healed, you lose 5 Energy.
Energy:5 Cast:0.75 Recharge:10


-Change to "Target ally and adjacent allies are healed for 30..126 Health. If more than one ally was healed, you lose 5 Energy. This spell has half normal range."




- Ray of Judgement [Elite] (Smiting Prayers)
All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 30..90 holy damage. Animated undead struck by Ray of Judgement are set on fire 3..8 seconds.
Energy:15 Cast:2 Recharge:30


-Remove disabling effect OR Decrease recharge to 15 seconds
-Decrease Energy cost to 10 Energy




- Word of Censure [Elite] (Smiting Prayers)
Target foe takes 15..63 holy damage. If your target was below 33% health, Word of Censure takes 20 additional seconds to recharge.
Energy:10 Cast:1 Recharge:2


-Decrease Energy cost to 5 Energy




- Amity [Elite] (Protection Prayers)
For 8..18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
Energy:5 Cast:0.25 Recharge:45


-Decrease Recharge to 25 seconds




- Mark of Protection [Elite] (Protection Prayers)
For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6..49. All your Protection Prayers are disabled for 5 seconds.
Energy:10 Cast:1 Recharge:45


-Decrease recharge to 30 seconds




- Shield of Regeneration [Elite] (Protection Prayers)
For 5..11 seconds, target ally gains 3..9 Health regeneration and 40 armor.
Energy:15 Cast:1 Recharge:20


-Decrease recharge to 10 seconds
-Decrease energy cost to 10 Energy




- Shield of Regeneration [Elite] (Protection Prayers)
For 5..11 seconds, target ally gains 3..9 Health regeneration and 40 armor.
Energy:15 Cast:1 Recharge:20


-You can cast it on yourself (if no allies are near) still only removes 1 hex and 1 condition from you.



Warrior:




- Dwarven Battle Stance [Elite] (Strength)
For 3..9 seconds, you attack 10% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill.
Energy:10 Cast:0 Recharge:30


-Decrease recharge to 15 seconds




- Primal Rage [Elite] (Strength)
For 10 seconds, all of your attacks have an additional 10..46% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds.
Energy:5 Cast:0 Recharge:15


-Decrease recharge to 10 seconds




- Cleave [Elite] (Axe Mastery)
If this attack hits, you strike for +10..26 damage.
Adrenaline:4


-Increase Damage to +15..31




- Whirling Axe [Elite] (Axe Mastery)
If Whirling Axe hits, you strike for +5..17 damage. If it is "blocked" Whirling Axe is disabled for 15 seconds.
Adrenaline:2


-Remove disabling effect
-Increase damage to +8..20




- Shove [Elite] (Tactics)
Lose all Adrenaline. All of your other non-attack skills are disabled for 10..6 seconds. Target touched foe is knocked down and takes 15..63 damage.
Energy:5 Cast:0.75 Recharge:20


-Decrease recharge to 15 seconds




- Enraged Smash [Elite] (Hammer Mastery)
If it hits, Enraged Smash deals +5..10 damage (maximum bonus 40) for each fully charged adrenal skill you have.
Adrenaline:2


-Increase damage to +7..+12




- Skull Crack [Elite] (Warrior other)
If this attack hits while target foe is casting a Spell, that foe is Dazed for 15 seconds.
Adrenaline:9


-Increase Dazed duration to 20 seconds
-Decrease Adrenaline cost to 8



Necromancer:




- Icy Veins [Elite] (Soul Reaping)
Target foe is struck for 10..74 cold damage. For 10..30 seconds, if target foe dies all nearby foes are struck for 20..92 cold damage.
Energy:5 Cast:1 Recharge:15


-Change to "all foes in the area"




- Plague Signet [Elite] (Curses)
Transfer all negative Conditions and their remaining durations from yourself to target foe. This is an elite skill. (50% failure chance with Curses 4 or less.)
Energy:0 Cast:1 Recharge:10


-Decrease recharge to 8 seconds




- Discord [Elite] (Death Magic)
If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 15..63 damage.
Energy:5 Cast:1 Recharge:2


-Change to "If target foe is suffering from a Condition or under the effects of a Hex or an Enchantment"

And one elite skill that (still) needs tweaking imo:

- Air of Enchantment [Elite] (Protection Prayers)
For 4..9 seconds, Enchantments cast on target other ally cost 5 less Energy, minimum Energy cost 1, This is an elite skill.
Energy:5 Cast:0.25 Recharge:8


-Change to "target ally"
-Change to "cost 7 less energy, minimum energy cost 2"
-Increase Energy cost to 10 Energy
-Increase Duration to 8..16 seconds



Give feedback please.
IMMORTAlMITCH is offline   Reply With Quote
Old Jul 21, 2006, 02:53 PM // 14:53   #2
JR
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Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by IMMORTAlMITCH
- Air of Enchantment [Elite] (Protection Prayers)
For 4..9 seconds, Enchantments cast on target other ally cost 5 less Energy, minimum Energy cost 1, This is an elite skill.
Energy:5 Cast:0.25 Recharge:8
This one in particular stood out to me; I would personally change it to the following:

- Air of Enchantment [Elite] (Protection Prayers)
For 9 seconds, Enchantments cast on target other ally cost 2...5 less Energy, minimum Energy cost 1, This is an elite skill.
Energy:5 Cast:1 Recharge:8

The rest of your suggestions seem solid though.
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Old Jul 21, 2006, 05:05 PM // 17:05   #3
Krytan Explorer
 
Join Date: Feb 2006
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First of all: I posted this lists a few days ago in another thread about buffs/nerfs:

Quote:
nerfs:
- Recurring Insecurity -> on top of the hex if it is reaplied
- Air of ench -> minimum cost = 1
- order of apostacy -> if enchant is removed, it ends on the warrior that hitted the target + reduce sac.

buffs:
warriors:
-flourish -> no cast time
-primal rage -> attack speed increase (25%)
-battle rage -> attack speed increase (25%)
-dwarven battle stand -> attack speed increase (25%)
-hundreds blades -> decrease recharge
-whirling axe -> increase dmg
-cleave -> causes bleeding and/or cripling

monk:
-Spirit bond -> reactions on life stealing damage (counter against touch rangers etc)
-amity -> ends when foe takes physical dmg + longer duration + increase range
-life sheat -> decrease recharge
-healing burst -> less energy lose and/or non-touch range
-ray of judgement -> decrease recharge, decrease cost, improve range
-word of censure -> increase dmg and/or decrease cost

ranger:
-archer signet -> reduce recharge and/or dmg bonus
-equinox -> decrease recharge
-famine -> decrease recharge
-lacerate -> decrease recharge
-glass arrows -> increase dmg + non-evadable
-heal as one -> ability to res pet
-incendiary arrows -> decrease recharge and/or increase duration

necromancer:
-cultist fervor -> increase duration and/or decrease recharge and/or decrease sac cost
-soul bind -> KD if foe is attacking or running when hexed
-weaken knees -> snare effect (25%) (= can't use speed boosts)
-plague signet -> life steal for each condition removed

mesmer:
-lyssa's aura -> cast on target ally (?)

elementalist:
-glimmering mark -> increase duration
-gust -> decrease cast time
-mirror of ice -> cast on target ally (?)
-shatterstone -> spammable: 5 Energy/1 Cast time/2 recharge
-Ride the lightning -> KnockDown effect

assasin:
-beguiling gaze -> decrease cost
-palm strike -> causes bleeding and/or cripple and/or poison + more damage and/or KD
-siphon strength -> increase duration
-seeping wound -> deadly arts + increase duration + huge effect (-6 degen max)
-way of the empty palm -> increase duration and/or decrease recharge (being able to use it constant etc) + attack speed increase (33%) + will decrease recharge of attack skills (-50% time?)

ritualist:
-clamour of souls -> increase range (extremely)
-preservation -> decrease recharge + healing every sec
-spirit channeling -> decrease degen (-2 pips) + decrease recharge (10) and/or increase duration (15 secs)
-spirit light weapon -> doesn't end when not in range of spirit + triple healing when in range of spirit
-tranquil was tanasen -> can't be KD'ed while holding ashes and using a skill + decrease recharge (15 secs)
-wanderlust -> decrease recharge
-signet of spirits -> health gain + decrease recharge (10 secs) + reacts on allies (new iway?) + slightly decrease of energy gain (max 15 energy)
-damage buff for all channeling spells (150% of current?)

skills I would like to change:
-skull crack, hammer mastery, elite, 5/0/5, If this attack hits, you strike for +1..20 damage. If you hit a knocked-down foe that foe is dazed and suffer from Deep Wound for 5...20 seconds
-withdraw hexes, divine favor, elite, 10/3/15, Remove all Hexes from target ally and all allies in the area. You lose 10...5 Energy for each Hex removed in this way.
-restoration, communing, 10/5/60, Create a level 1...8 spirit, The next time a ally would recieve damage that would be fatal, the damage is negetated and that ally is healed for 10...150 health and this spirit dies. This spirit dies after 10...20 seconds.
link: http://www.guildwarsguru.com/forum/s...3064897&page=7

Anyway: I really find that some of your buffs won't change anything. For example: Shatter Stone, even if it only costs 10 energy, nobody would ever use it (e-prodigy + whatever > shatterstone + e-mangement).
suiraCLAW is offline   Reply With Quote
Old Jul 21, 2006, 06:09 PM // 18:09   #4
Lion's Arch Merchant
 
Join Date: Apr 2005
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didnt read the whole thing but look like you are over-buffing those elites that making them overpower..... setting something on fire for 12 sec is too over powering.
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